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Project name:  Polterheist
Team Size: 7
Engine: Custom (C++)
Role: AI / Physics programmer, Level designer
 
Summary:
    Polterheist is a project that lasted one full year and was created in a custom engine written in C++. I was a physics and AI programmer for this project and created a 2D physics simulation as well as A* pathfinding support for the Engine. 
I also took a leading role in the design of the game. Polterheist is a 2D top down local multiplayer game where the players are trying to score points by playing keep away from ghosts in a haunted house. 

© 2015 By Jesse Hibbs

 

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