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Project name: Polterheist
Team Size: 7
Engine: Custom (C++)
Role: AI / Physics programmer, Level designer
Summary:
Polterheist is a project that lasted one full year and was created in a custom engine written in C++. I was a physics and AI programmer for this project and created a 2D physics simulation as well as A* pathfinding support for the Engine.
I also took a leading role in the design of the game. Polterheist is a 2D top down local multiplayer game where the players are trying to score points by playing keep away from ghosts in a haunted house.
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