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Project name: Penny Blue Finds a Clue
Team Size: 4 developers, 4 artists, 1 sound designer
Engine: Unreal
Role: Programmer, Lead Designer, QA
Summary:
Penny Blue Finds a Clue is a first person homage to the Nancy Drew games and Double Fine's adventure games.
We began with two ideas. The first of a highly immersive adventure platforming game with positional audio and a moving, immersive environment being our primary design pillars, the second of a traditional adventure game complete with the clunky HUD and puzzles.
When we met to discuss the ideas, we came to realize both ideas could be improved with aspects of the other. The platforming game needed direction, and a reason to exits, while the experience in the traditional adventure game was not going to be good. We combine the ideas, and then began hiring a team we felt could work well together and complete what needed to be done.
This game went on to be an IGF finalist, and an honorable mention at IGN.
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